I had higher expectations for Diablo 4 Season 1, hoping for a more impactful experience on the world. I envisioned something like Helltide, where corruption spreads across areas, turning every mob into some elite form, and encountering a powerful zone boss. I anticipated exciting new weapons, armor, and other features.
However, the reality was quite different:
- There were occasional elites that needed to be killed twice.
- Some elites stole your resources.
- Some gems felt underwhelming for certain classes.
- The boss encounter was mediocre.
- There were hardly any mobs with the new effect.
- Occasionally, yellow orbs appeared on walls.
- Hearts took up inventory space.
- There were a few special dungeons to explore.
This didn’t match my idea of a significant “corruption” event. I expected a more profound impact on the game world.
On the positive side, I did appreciate the seasonal reward track and enjoyed the short story. I plan to roll a Necro and a second Druid, but I hope to see more exciting content in Season 2 and beyond.
However, it’s disappointing that they haven’t addressed quality-of-life features before Season 2, which is a significant drawback.
I understand that Season 1’s shortcomings may be attributed to the development team’s crunch to release the game quickly. They had to focus on producing content rapidly, resulting in a somewhat barebones Season 1. While I don’t make excuses for them, I believe that pressure from upper management might have played a role.
Despite these issues, I still find the game enjoyable, and Season 1 is okay, though it falls short of what I had hoped for. I remain optimistic about future updates and improvements.
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