Diablo 2 Resurrected Gems

Introduction

Gems in Diablo 2 Resurrected are functionless on their own, but they possess a great amount of power when they are utilized with a helm, shield, or weapon. It bestows potential magical enchantments on the item, as well as its wearer. Socketed Armor was basically added when the expansion was first released, but the D2R items have identical statistics in either helms or armor. Once Gems are socketed, they add special bonuses onto the item.

Gem Varieties

There are seven different types of gems available in Diablo 2 Resurrected, including Amethysts, Diamonds, Emeralds, Rubies, Sapphires, Topazes, and Skulls. Each of these Gems has different effects when added on an item, which is also known as Socketed. There are five quality levels for the gems introduced in Diablo 2. The following levels are from the worst to the best – Chipped, Flawed, Normal, Flawless, and Perfect.

These Gems cannot be bought and the only source to obtain them is through monster drops, quest rewards, and chests. You will obtain better quality Gems as you advance or progress in the game. The quality of Gems dropped is based upon your M-Level, and do keep in mind that Perfect Gems are never dropped, but can be found in the form of a reward on completing the Hell Forge quest.

Socketed Items

The only items that can be socketed with Gems are; Helms, Weapons, Shields, and Body Armor, with Body Armor being added a little after the release of the expansion. This also means you cannot use the benefits of a Gem through Boots, Belts, Jewelry, or Gloves. Items vary dependent upon their number of sockets, type, and quality. For instance, Helms can have 1 to 3 sockets, Body Armor can have 1 to 4 sockets, Weapons can have 1 to 6 sockets, and Shields can have 1 to 4 sockets.

Once you insert a Gem into a socket, it will remain there forever and cannot be removed in the Diablo 2 Classic. However, in the Diablo 2 expansion, you can remove the Gems from the sockets by destroying them with the help of a Horadric Cube Recipe. It doesn’t damage the item, but the Gem is completely lost.

Upgrading Gems

You can combine three Gems of the same type and quality with the Horadric Cube to upgrade its level of quality by one digit. You can only find Gem Shrines rarely, but they are worth it, as they help upgrade the level of a single Gem in your inventory. It’s always best to carry a flawless Gem along with you to upgrade and make sure that it’s present in your inventory when using the Gem Shrine. Also, if you don’t have a Gem with you, or if you only possess a Perfect Gem, then a random Chipped Gem will be dropped.

Gem Effects

The effects of Gems vary, but they are quite logical. If the Gem is placed into the weapon socket, it will generally offer damage bonuses, while Gems in Shield and Helms or Armor slots offer resistance or HP bonuses, respectively. The benefit offered by a socketed Gem is dependent upon its quality.

As you can see in the image, this is how Gems look when they are added to an item. The sockets are displayed down on the left section for every socketed item and in case they are filled, then the Gem will be visible there, rather than the empty holes. The items socketed appear brightly colored, and their appearances are based on the first socketed Gem. For instance, an item with an Amethyst level placed first, and then two with Emerald level will be shown as purple; not green.

If the Gems are of the same type, the bonuses will stack, which means if you have two Ruby level Gems in a sword, the fire damage will increase twofold. It arithmetically depends and not geometrically, because if you have three Sapphire level Gems inserted in an item, then the chilling time increases to 3 seconds, showing how it affects the time rather than the moving up to freezing the monster. The same goes for the Fire Damage inflicted with three Ruby-level gems, as they won’t create a firewall around the monster, but simply increase the Fire Damage.

Gems Statistics

Amethyst

Chipped Gem offers +40 Attack Rating, +3 Strength, and +8 Defense. The C-level requirement is 1. Flawed Gem offers a +60 Attack Rating, +4 Strength, and +12 Defense. The C-level requirement is 5. Normal Gem offers +80 Attack Rating, +6 Strength, and +18 Defense. The C-level requirement is 12. Flawless Gem offers a +100 Attack Rating, +8 Strength, and +24 Defense for the diablo 2 gem shrine. The C-level requirement is 15. Perfect Gem offers a +150 Attack Rating, +10 Strength, and +30 Defense. The C-level requirement is 18.

Diamond

Chipped Gem offers +28 Damage vs The Undead, +20 Attack, and +6 Overall Resistance. The C-level requirement is 1. Flawed Gem offers +34 Damage vs The Undead, +40 Attack, and +8 Overall Resistance. The C-level requirement is 5. Normal Gem offers +44 Damage vs The Undead, +60 Attack, and +11 Overall Resistance for diablo 2 gem shrine. The C-level requirement is 12. Flawless Gem offers +54 Damage vs The Undead, +80 Attack, and +14 Overall Resistance. The C-level requirement is 15. Perfect Gem offers +68 Damage vs The Undead, +100 Attack, and +19 Overall Resistance. The C-level requirement is 18.

Emerald

Chipped Gem offers +5 Poison Damage, +3 Dexterity, and +12 Poison Resistance. The C-level requirement is 1. Flawed Gem offers +11 Poison Damage, +4 Dexterity, and +16 Poison Resistance. The C-level requirement is 5 for diablo 2 gems. Normal Gem offers +17 Poison Damage, +6 Dexterity, and +22 Poison Resistance. The C-level requirement is 12. Flawless Gem offers +23 Poison Damage, +8 Dexterity, and +28 Poison Resistance. The C-level requirement is 15. Perfect Gem offers +29 Poison Damage, +10 Dexterity, and +40 Poison Resistance. The C-level requirement is 18.

Ruby

Chipped Gem offers +3-4 Fire Damage, +10 Maximum Life, and +12 Fire Resistance for diablo 2 resurrected gems. The C-level requirement is 1. Flawed Gem offers +5-8 Fire Damage, +17 Maximum Life, and +16 Fire Resistance. The C-level requirement is 5. Normal Gem offers +8-12 Fire Damage, +24 Maximum Life, and +22 Fire Resistance. The C-level requirement is 12. Flawless Gem offers +10-16 Fire Damage, +31 Maximum Life, and +28 Fire Resistance. The C-level requirement is 16. Perfect Gem offers +15-20 Fire Damage, +38 Maximum Life, and +40 Fire Resistance. The C-level requirement is 18.

Sapphire

Chipped Gem offers +1-3 Cold Damage, +10 Maximum Mana, and +6 Cold Resistance. The C-level requirement is 1. Flawed Gem offers +3-5 Cold Damage, +17 Maximum Mana, and +16 Cold Resistance. The C-level requirement is 5. Normal Gem offers +4-7 Cold Damage, +24 Maximum Mana, and +22 Cold Resistance. The C-level requirement is 12. Flawless Gem offers +6-10 Cold Damage, +31 Maximum Mana, and +28 Cold Resistance for these diablo 2 resurrected gems. The C-level requirement is 15. Perfect Gem offers +10-14 Cold Damage, +38 Maximum Mana, and +40 Cold Resistance. The C-level requirement is 19.

Topaz

Chipped Gem offers +1-8 Lightning Damage, +9% Chance to Find Magical Items, and +12 Lightning Resistance. The C-level requirement is 1. Flawed Gem offers +1-14 Lightning Damage, +13% Chance to Find Magical Items, and +16 Lightning Resistance. The C-level requirement is 5. Normal Gem offers +1-22 Lightning Damage, +16% Chance to Find Magical Items, and +22 Lightning Resistance. The C-level requirement is 12. Flawless Gem offers +1-30 Lightning Damage, +20% Chance to Find Magical Items, and +28 Lightning Resistance. The C-level requirement is 15. Perfect Gem offers +1-40 Lightning Damage, +24% Chance to Find Magical Items, and +40 Lightning Resistance. The C-level requirement is 18.

Skull

Chipped Gem offers Steals 2% Life & 1% Mana Per Hit, +2 Replenish Life & 8% Mana Regeneration and Attack Deals 4 Damage for diablo 2 resurrected gems. The C-level requirement is 1. Flawed Gem offers Steals 2% Life & 2% Mana Per Hit, +3 Replenish Life & 8% Mana Regeneration, and Attack Deals 8 Damage. The C-level requirement is 5. Normal Gem offers Steals 3% Life & 2% Mana Per Hit, +3 Replenish Life & 12% Mana Regeneration, and Attack Deals 12 Damage. The C-level requirement is 12. Flawless Gem offers Steals 3% Life & 3% Mana Per Hit, +4 Replenish Life & 12% Mana Regeneration, and Attack Deals 16 Damage. The C-level requirement is 15. Perfect Gem offers Steals 4% Life & 3% Mana Per Hit, +5 Replenish Life & 19% Mana Regeneration, and Attack Deals 20 Damage. The C-level requirement is 18.

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OSRS Darkness of Hallowvale Quest Guide

Introduction

Since the fight with the Vampyre overlord, Drakan, the Myreque’s base camp has been moved to Burgh de Rott. Veliaf is now in need of assistance from someone to get into the Sanguinesti region, which is on the eastern side of Morytania, and the region is entirely cut off from the western behind by an impenetrable wall. Do you think you have what it takes to accomplish this task? If the answer is yes, then we are here to help you through the entire quest.

Quest Requirements

To being this quest, you will need to first complete the following quests; In Aid of the Myreque, In Search of the Myreque, Nature Spirit, Priest in Peril, and The Restless Ghost. There are also specific skill levels that you need in order to progress further in the quest: 5 Construction, 20 Mining, 22 Thieving, 26 Agility, 32 Crafting, 33 Magic, and 40 Strength. Other than that, your inventory should consist of 8 Nails, 2 Planks, Hammer, Pickaxe, Knife, and Runes for Telekinetic Grab (Air Rune x1 and Law Rune x1).

You can also bring along a few items that can help you move around easily from one to another during the quest. These items can be anything from Energy or Stamina potions to restore your run energy to Teleportation tablets and pieces of jewelry that can help you to reach various locations, without much of a stretch.

How to begin?

You can start the quest by speaking to Veliaf Hurtz, who is located in the basement of the Burgh de Rott pub. You need to approach him by asking how you can be of his assistance, which is before you get to the ‘How do I get into the Sanguinesti region’ part. He will ask you to speak to the Myreque, who is located in Meiyerditch. Head southeast now to locate a hut that has a boat inside. This boat will require repairs, so use a plank and 4 nails to do the needful. Next, push the boat into the water and jump onto it to sail to Meiyerditch.

Meiyerditch

Once you’re there, head northwest towards the pier and kick the floor to climb down. Speak to one of the citizens in the area before proceeding further, as they will direct you to the Old Man Ral. However, you will need to speak to them twice, so that the second that you can state that you were recommended by a friend to contact him.

You will be able to locate the Old Man northeast from where you stand (the area where you first entered Meiyerditch). Tell him that someone said he could help you out, and when he asks what people call him, answer with ‘Sage of Sanguinesti’. Once you do that, he will ask you to head towards the 3rd sector of the city. However, you will need to follow a number of sickle logo courses first.

Sector 1 (Sickle Logo Course)

Head southwest from the Old Man and locate a house that is facing the north direction. Once you do, you will notice that there is a sickle on the outside wall, and from there you will have to climb up the ladder, jump to the south floorboards, and then east to the other floorboards. Finally, get inside by climbing the top-right corner of the room. Now, you will need to push the wall and walk across the gaps and then head to the top wall. From there, crawl under it and heath north to reach the second room. Towards the west wall, you will see another wall, so push it and head across, and then down the ladder.

You will now see a table on the west, so search it to open the trapdoor, which will then take you to a tunnel. Climb the shelf next to the sickle that you find and head east to climb under another wall. Keeping progressing further in the same direction and jump to the floorboards. Once you spot a ladder, climb down and search the pots lying around to the east. You will receive a key from them, which will take you to the 2nd sector.

Sector 2 (Sickle Logo Course)

Head east again, and then up the ladder to jump on the floorboards to your south. Once you do, climb down the ladder, then head east, and then climb down another ladder to head in the north direction of the room. You will now find a wall that you can push here, so walk across and go up the self that is to your north, and then climb down from the northeast shelf.

It’s time to leap the northern floorboards, so do that and jump to the next set that is on your north. From the northern end, jump to the eastern floorboards, where you will come across a broken ladder that requires fixing. Now climb onto the other ladder and search the west wall to get a ladder top, and then head back to the broken ladder to fix it. Finally, head down to reach the 3rd sector.

Sector 3 (Sickle Logo Course)

Once you head through the door, go north and then around the first house that you come in contact with. Keep heading in the same direction and right into a house, where you will find an unlit fireplace. You can pick up a knife from up the ladder if you don’t already have one. Head west now, until you notice barricades lying around, and from there change your direction to east. You will notice the sickle logo again, and from that point onwards you need to enter the southern house.

Head up the ladder upon entering and jump across the eastern floorboards, right before you climb down the stairs. Once you’re down from the right side of the stairs, check the wall and use your knife or sickle to open a latch. Push the northern decorated wall to come across the final part of the final sector, and do remember that you need to be quick here. Open the lumpy rug that is to the southeast (should be done fast, or else you will have to push the wall again). Once you do that, go through the trap door that opens and you will reach the hideout.

Burgh de Rott

There will be a room to the north, go there and speak to Vertida Selfalatis to let him that you wish to speak to Myreque. You will be asked to take a message back to Burgh de Root (Veliaf Hurtz), so head back whichever way you prefer and give it to him in the pub’s basement. He will then ask you to speak to Drezel, who is located in the Paterdomus’ Temple of the Slave. You can use the Canifis Fairy Ring for a quick route to reach there.

The Temple of the Salve

Once you’ve reached the temple, speak to Drezel and he will tell you that there are some strange noises coming from the outside of the temple. So, go up the ladder to leave the temple and head towards the west (past the Temple of Saradomin). Now, search one of the bushes there to trigger a cutscene, after which, you will be knocked out. By the time you wake up, the Werewolves will have made their way across the River Salve. You need to now go back and speak to Drezel again.

Tell him everything that you have witnessed and he will direct you to King Roald for the osrs darkness of hallowvale quest. The quickest way would be by using a Varrock Teleport and heading into the palace to speak with him. Once the conversation with the king is over, head back to Drezel and then Veliaf Hurtz again. After that, go back to Meiyerditch to speak to Vertida Sefalatis. There are alternate ways that you can use to reach Vertida, and you can find one suitable to you by visiting the official wiki website.

Drakan’s Castle

Vertida will task you to scout out Castle Drakan and then escort you to the starting point of the sickle maze building, which is where you ask him what to do and then accept his offer once he answers. From there, head down the ladder and exit through the door. Keep going south over the rubble wall, and then south again to climb up. Go north now and go down the ladder, and then inspect the rocky surface.

From this point in the darkness of hallowvale osrs quest, head north through the barricade and then up the ladder. Stick to the north wall, then down the ladder to reach the castle wall that you will have to climb. At the very end, you will come across Safalaan, so speak to him and make sure that you have four free inventory spaces. After that, head west clockwise till you notice a sickle logo, and then use the Papyrus on the Charcoal. Now do the same on the sickles to your west and south to trigger a cutscene where you get knocked out again by Vanstrom.

Now, head back and speak to Sarius, who will give you a good idea of where the hidden lab is located. Once your quest log states that you have each one of the castle sketches, you can make your way to Safalaan.

The Hidden Lab

Head back to the Myreque base, and before entering the base, go to the fireplace building and use a knife on the ground floor fireplace to receive a message in the osrs darkness of hallowvale quest. Now, use the knife on a nearby portrait to obtain a Large Ornate Key. This key needs to be taken to Vertida, who will be with Safalaan and hand over the message, along with the three sketches to Safalaan.

Leave the base and head upstairs to jump the gaps and climb down the ladder. Go north towards the mine from there until you notice a tapestry. Using your knife, cut it and go through to use the obtained key on the statue. After that, go down the stairs to grab the Haemalchemy book with the help of the Telekinetic Grab spell. You will need to give the book to Safalaan, so go back to the base and do what is required. Finally, head back to Veliaf Hurtz, with a sealed message received from Safalaan to complete the Darkness of Hallowvale OSRS quest.

Source: The best OSRS Gold deals with fast delivery

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World of Warcraft Vanity Pets

Anyone who plays WoW knows that companion pets can cost a lot of gold to buy or take a lot of time to earn. Some people could care less how many pets they have, while others feel deep within their heart that they must collect as many as possible, earn all pet related achievements, and eagerly await the next expansion for even more pets. Regardless of which category you might fall under, below is a list of the pets you’ll find worth your effort, plus the ones that aren’t worth a copper of your time.
Top Five Worthless Pets

Little Fawn
This pet is an achievement reward for acquiring 75 different companion pets. This takes an extreme amount of dedication, time, and money to earn. I am sorry to say that you will be very disappointed upon receiving your fawn, as the little guy is quite anti-climactic. It simply follows you around like the pets you earn at level 1. For all that hard work my fawn better sing, dance the tango, and laugh maniacally as it says “Beat this Bambi!” It doesn’t.

Hyacinth Macaw
An extremely rare bird, this pet can be bought off the auction house for all the gold you have (usually over 8k) or be looted (a very unlikely scenario). It looks like the parrots and cockatiels that cost 5g. My advice save your money and by a cooler pet if you really want to spend that much on a companion. Also, if you happen to be one of the few people that get the pet off a drop, sell it! I repeat do NOT learn it! You could earn 8k+ gold off the auction house easily.

Father Winter’s Helper/ Winter’s Little Helper
These are the two creepiest pets in the game. Ask yourself if you really want some mini-gnome (yes they are even smaller than the average gnome) staring at your ankles as it follows you around in a Christmas outfit. Enough said.

Argent Squire/Argent Gruntling
These two pets, one for Alliance and one for Horde, are close runners up to the gnome helper pets above. They are gangly, pretween, pimply faced boys who follow you around with a flag. Don’t let him become your stalker!

Westfall Chicken
This pet is a reward from a quest. In a nutshell you end up spending too much of your time clucking at a chicken. Even with a /chicken macro, you will be flapping your arms and clucking about for a while before you get the chicken to give you the egg to learn this pet. Plus, out of all the other available pets, are you really ever going to have that chicken out? Nope.

Top Five Worthwhile Pets

Teldrassil Sproutling Tree
Not only do you get to have a mini-tree that looks exactly like druid healers follow you around, you get to watch him fall asleep when you’ve worn him out or dance the twist when he wants to celebrate. Plus, it’s fairly easy to get; he can be bought at the Argent Tournament Grounds with Champion’s Seals or bought off the Auction House for around 500-800 gold depending on the server (even Hordies can get him off the neutral AH).

Lil XT
This pet is modeled after XT in Ulduar. If you’ve fought this boss, you know he likes to do aerobic stretches, pound his fists on the ground, and whine “No No No No!!” Well if you find those qualities funny, you’re in luck. This pet does those things too!

Elwynn Lamb
Another Argent Tournament Ground pet, this lamb gets killed by a wolf every so often and dies. Its funny to watch your raid ask “What the heck was that?!?” when a wolf suddenly appears, runs past them, and slashes your poor little lamb to pieces. Don’t worry, your lamb can be brought right back out to start the whole circle of life over again.

Core Hound Pup
This pet comes “free” when you buy an authenticator from Blizzard. Considering the authenticator helps keep your account secure, while only costing six bucks, why not get this pet while you’re at it? He does a lot of entertaining things too: rolls over, digs up a bone, and fights with his other head for possession of said bone.

Giant Sewer Rat
This one takes a little bit of time to fish out of the Dalaran sewers, but considering there is a daily fishing quest there too and an opportunity to simultaneously max your fishing, you should be down there anyway. Some people have better luck fishing up the rat than others, but eventually you should get him (especially if you attach a fishing lure).

So, next time you think about which pet to buy or spend countless hours pursuing, remember this guide before you decide which one to set your mind to; it might save you your sanity!

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Runescape: The Pit Review

Agility is most definitely one of the most unpopular skills in Runescape. This is for good reason considering that the skill is held back by boring courses that offer no real variety. The Pit Distraction amp; Diversion is designed to encourage more players to train their Agility levels by completing courses to catch the eye of a talent scout who now oversees every course. So what exactly does this talent scout have in store for you?
As I said earlier, Agility is not a very popular skill when it comes to the Runescape community. However, this new Distraction was made to make things a little more interesting. After completing one of the many agility courses around Runescape, a talent scout will eventually give you his attention so that he could take you to, you guessed it, The Pit. I should note that it’s gonna take you a while to get his attention so sit back and watch your Agility experience go up a little bit. However, if you’re wearing an Agility skillcape, you can just go up to the scout and he’ll let you right in but your reward will be smaller. Here, you will be greeted by two men and a different type of agility course. This different type of agility course is called an event and there are currently six of them. The events range from guessing numbers to punching sheep. It sounds ridiculous but it’s pretty fun and you gain a good amount of experience. If you fail to properly execute an event, the amount of experience you gain will be lower. Fair enough. If you successfully complete an event, you will be given the option to gamble your experience for more or just leave and accept your reward. It’s a nice little addition to spice things up. It should also be known that you must wait at least an hour to be called up for another event. It’s a good idea since these events have the possibility of getting really repetitive. Who would want to replay the same event over three times within an hour?

PROS:

  • Agility finally gets some love.
  • The events can be really fun.

CONS:

  • There are only six events.

Overall Thoughts and Rating:
I’m sure people are going to look at The Pit as a glorified random event. However, take into consideration what an unpopular skill Agility is, I’ll let it slide. Better yet, I’ll just welcome this new little addition with open arms.
Rating: 4/5

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The Daring Dachshund: Unity Super Report

Birth Name: Unknown
Date of Birth: Unknown
Place of Origin: Seattle, Washington, USA
Occupation: Independent Hero
Estimated Power Levels:
Strength: 6
Intellect: ?
Speed: 3
Offense:6
Defense: 5
Versatility: 6
Popularity: 64%

Powers: The Daring Dachshund has enhanced strength, durability, and the power of flight. His control of the flight power is extremely erratic and he has had frequent collisions with the local environment while flying. He also makes use of an ability called “The Magnificent Yap” in which he creates a wave of blast damage from the sonic boom of his bark. Due to the property destruction and general havoc this ability causes, the Daring Dachshund uses it infrequently.

Background: The Daring Dachshund is one of the small numbers of meta-animals produced by the Genesis events. Unlike such individuals as The April Rabbit or Dolphinius Rex his intellect was not enhanced. Therefore his actions frequently seemed to be bizarre and dangerous, at least before his association with the Milkmen.

The Daring Dachshund first appeared on the US crime-stopping scene in January 2006 during a burglary at a Seattle convenience store. He interrupted the escape of the thieves by eating large portions of their vehicle. Later that night he intervened in a conflict of opposing street gangs by giving all the criminals a severe shaking by the scruff of the neck. He also rescued a kitten from a tree, put out a apartment fire, and managed to accidentally foil a counterfeiting ring by crashing into the building on a mistimed flight.

While first hailed as a public hero later events were to spoil the initial effect. Some weeks later, when the Daring Dachshund encountered the bank robbers while they were playing basketball, (they having been released on bail) he ate their basketball and chased them up nearby trees. He later solved a traffic jam by placing several cars on nearby rooftops. The police were ordered to stop the “dangerous animal” but failed miserably with the only result being that the Daring Dachshund began dropping old tires on police headquarters.

In their desperation over the situation, (the Dachshund had begun burying dumped trash in embarrassing places, such as an abandoned mobile home in the mayor’s flower garden), the city officials put forth a public call for metahuman heroes to solve the problem. The only heroes that responded were the Milkmen, which was then composed of the Milk Man and Dr. Feelgood.

The resulting conflict damaged several acres of a public park and resulted not in the apprehension of the well intentioned canine, but in his joining The Milkmen, (who then changed their names to The Furry Friends). With the directing influence of the other heroes in the group, the Daring Dachshund has become much more acceptable to society and the Milkmen made amends to the people who had been inconvenienced by his earlier actions.

Note: The main concern Unity has with the Daring Dachshund is his association with the Furry Friends and the Milkman in particular. It is believed by Unity researchers that the Milkman possesses an IDT device and that he might even be an ID transport himself. This makes him, and by extension the Furry Friends, a target of such groups as The Outer Light, the Oblivionists, and various satanic cults. Attempts to make contact with the Furry Friends has been difficult given both their tendency to travel randomly and because they operate primarily in UCTO territories.

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World of Warcraft: Cataclysm First Aid Crafting – Heavy Mageweave Bandage

This guide covers the Heavy Mageweave Bandage craftable item from the First Aid secondary profession in the mmorpg World of Warcraft, reflecting any and all changes made with the release of Cataclysm and the shattering of Azeroth (patch 4.0.3). You can see additional pictures of this item and recipe by clicking the numbers by the thumbnail above.
Heavy Mageweave Bandage is the upgrade to the Mageweave Bandage healing item, becoming useable at First Aid 175 and craftable at 240. It is important to find a place where you can avoid damage before applying a bandage, as taking damage will interrupt the healing done, while still leaving the one minute debuff preventing further bandaging. If it’s a close battle however, and only a few hp may make the difference, it might be worth using one even for a single tick of healing in some cases.

World of Warcraft First Aid Crafted Items: Heavy Mageweave Bandage
Requires First Aid (175) to use; Item Quality Normal (White)
Item level 1; Sell to vendor price: 8 Silver, 0 Copper
Average auction house buyout price: 6 Silver 25 Copper
Use: Heals 1104 damage over 8 seconds. (138 Health restored per second)
Item ID: 8545, First seen in WoW version 1.11.1

World of Warcraft First Aid Recipe: Heavy Mageweave Bandage
This recipe is taught by any of the First Aid trainers in the game for 1 Gold.
Requires First Aid (240) to craft, Crafting time: 1.5 seconds
Recipe reagents: Mageweave Cloth (x2)
Spell ID: 10841

Chance to gain skill points by crafting (this chance scales -1.6% for each level past 240)
Skill Level 240: 100% chance to gain a skill point. Skill Lvl 250: 83.3%, Skill Lvl 260: 66.6%, Skill Lvl 270: 50%, Skill Lvl 280: 33.3%, Skill Lvl 290: 16.6%, Skill Lvl 300: 0%

The average cost of the 2 Mageweave Cloth to make this item is 86 Silver, 68 Copper when purchased through the auction house. With the vendor sell to price for Heavy Mageweave Bandage of 8 Silver, 0 Copper, this means making you can expect to spend or lose around 78 Silver, 68 Copper for each item made. It is not worth selling this on the auction house as the average buyout price is lower than the vendor sell price, especially including the deposit required. Typically most First Aid items do not sell well in the auction house, however they are always appreciated when used appropriately on allies in battlegrounds.

Click here to return to the crafting Index for this secondary profession.
Here you will find additional information on first aid and the various recipes available, including any updates.

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